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RULES OF PLAY
Unsportsmanlike conduct from any individual will not be tolerated.
Any one disturbing the tournament by loud and abusive language
or being argumentive will result
in ejection from this tournament.
NOTE: Important addition to rule “21”
1.
Teams will win by playing pool, not through the interpretations of the
rules. League Operator, Division Reps, and referees will be on site
through out the tournaments in cases of controversy, their decisions are final!
2. Team Captains are responsible
for checking their team in at the tournament desk prior to the start of the
match. All registration fees, if any,
have to be paid at the Captains meeting.
3. All matches will be played
using the race grid.
4. This is a single elimination
tournament.
5. All matches have a 4 hour time
limit. At the end of 4 hours the
proceeding match will be sudden death, a race to one.
6. The first team to win (3)
matches will advance to the next round of play.
7. Unsportsmanlike conduct will
not be tolerated. Unsportsmanlike
conduct calls will be made at the sole discretion of the Division Reps,
Referees or League Operator. These calls
are very serious and will result in penalties from ball-in-hand to loss of game
or match or ejection from the tournament.
Every player has earned their right to play here and we expect all
players to conduct themselves as winners.
8. There will be a 45 second shot
clock that will be randomly monitored by the officials. Slow play will be given a first warning, then Penalties will result from ball-in-hand to loss of
game.
9. If a team is not present when
their match is called the opposing team must wait 15 minutes before taking the
1st match and 5 minutes thereafter for each additional match until a 3-0 team
win has been established. Once a match
starts either team has (2)-two minutes to put up their next shooter.
10.
Only
the player (anyone on the team can keep score away from the table) is allowed
in the playing area. Any person
suspected of “sideline” coaching will be ejected from the playing area. Outside interference may result in a team
being disqualified from competition.
11.
The player must mark the pocket, when shooting the 8-ball, with an
object that is large enough to see but not annoying to their opponent. Any player on the team may remind a player to
mark the pocket.
12. All Players will be allowed
(1)-one minute time-out per game.
13. If there are common players on both teams these common players
cannot play the match.
14. Teams are responsible for
reviewing their team roster for possible errors. The APL is not responsible for typographical
errors. If an error is detected it must
be reported to the Tournament Director before the start of that team’s first
match. If an error is detected after the
start of the team’s match any changes made will be for future matches and will
be at the Tournament Director’s discretion.
15. A player can call safe and
pocket a ball, on a good hit, and be considered a legal safe.
16. On the break, the breaking
player must hit one of the first 3 balls of the rack.
17. Any member of the team can
call out “mark the pocket”. We ask that
encouragement to be controlled.
18. No cell phones in the playing
area.
19. A player and coach cannot
talk to each other while the opponent is shooting. The coach and player may only confer if a
legitimate time-out is called by either team.
20. Handicaps can and will be
moved. If a player goes up 2 s/l the team is disqualified. If 3 players from the same team go up 1 s/l
the team is disqualified.
21. Teams cannot put up a player
not present and give the forfeit. The team member must be present to put down
and give the forfeit. The team must also
show they are within the 25 point team handicap with 5 players on the scoresheet. At the
end of the 3rd or 4th match a team must show they can make the 25 point team
handicap. If they cannot they loose the
entire match. (Example: if a team uses 20 handicap points in the first 3
matches they must have a 3 and a 2 or two 2’s left on their roster and present
or they will loose the entire match. If
a team uses 23 handicap points in the first 4 matches they must have a 2 left
on their roster and present or they will loose the entire match.) Please
remember all players on your roster must be present if called to play and or to
put up and forfeit their match. In order
to play within the 21 point rule the captain must declare this before the match
starts and must show who the 4 players are to the opposing team captain and the
tournament director. To play within the 18 point rule the captain must declare
this before the match starts and must show who the 3 players are to the
opposing team captain and the tournament director. If this is not done before the match starts
you must go with the roster in the program directory.
22.
The
Amateur Pool League rule book and bylaws will prevail.
Rules for Coaches
1) A referee can declare anything a
coach says that can affect the strategy of a game a time- out.
2) A coach cannot turn down a
time-out from a player. A player cannot
turn down a time-out from a coach.
Coaches cannot ask things like: “Are you okay”? or
“do you want a time-out”? These will be considered a time-out. Asking a player if they want a time out, when there are no time
outs left, will result in a ball-in-hand to the opponent. If a coach is not sure if his player has
any time outs left should ask the
opposing coach quietly if in fact his player has any time outs left. A player may ask the coach if they have a
time out left without it being a foul.
3) Coaches should not leave their
chairs except for a time-out during a game.
If they do a referee can declare that a time out.
4) Coaches can call out “mark your pocket”, or
“time out”. The Coach can also cheer their players on. We ask that
encouragement to be controlled. Referees will determine if the encouragement is
strategy or not. Time-outs or fouls
could result.
5) The coach and their player in a match can
call fouls. Spectators or team mates
cannot call fouls. Coach and player
please pay attention to your match. If a
spectator or team mate calls a foul and the player and or coach did not see it,
or does not call it,
there is no foul.
6) A coach or player may ask a referee to
watch a shot or make a call.
7) If a player or coach has a question
regarding rules they should ask the referee.
8) After each match, both teams must sign and
turn in the score sheets for review.
9) A coach can be disqualified giving their
player strategy if no time out is called.
10) There is no conferencing between
players during a time out.
Referees Function
Referees are there to resolve
disputes. They will not interject themselves into a match unless they are
called to observe a situation. If a
referee or tournament director sees a foul they cannot call the foul unless it
is a blatant foul that needs clarification and the player that fouled or their
coach denies the foul. Make sure you,
the coach, and your player pay attention to your game. Have total control of
all matches. If there is a situation that cannot be resolved the referee will
get advice from the head referee. If the dispute still cannot be resolved the
head referee will confer with the tournament director whose decision is final.
Referee will randomly monitor player shots.
Shots should not take more then 45 seconds. Referee will monitor the (1)
minute time-out.
Game Forfeits
The following will be considered
automatic forfeit of the game if: 1) the opponent offers to shake hands before
the 8-ball is shot; 2) the opponent picks up the rack before the 8-ball is
shot; 3) a player rakes the balls on the table at any time even if they think
the game is over; 4) if a player starts to break down their cue stick when
their opponent is shooting the 8-ball. If
other scenarios arise that are questionable the referee will make a decision if
the scenario should be considered loss of game.
Moving Ball Violations and Other
Fouls
Player moves ball with butt of stick
during warm up stroke:
Opponent has the option of leaving
the ball where it stopped or have the ball placed where it was.
Player touches any ball with bridge
at any time when shooting a shot:
This is a foul since players are
responsible for any accidents occurring when using specialized equipment.
Player moves a ball with stick
during shot and causes the ball to move out of the way keeping the cue ball
from striking the ball when it should have:
This is a foul since the cue ball
moved into an area where the moved ball originally was. The outcome of the shot has been affected and
restoration at this point is impossible.
Player has ball in hand and while
positioning the cue ball he drops it and moves an object ball or touches
another ball with their hand or stick:
This is a foul since the rule is
very strict on placement. When placing
the cue ball into position the hand becomes live and anything moved or touched
with the ball or hand is considered a foul.
Stopping the cue ball after shooting
the 8-ball:
This is a foul since a player interfered
with the cue ball before it came to a stop.
Double
Hit Foul
When the cue ball and the target
object ball are touching (frozen) or the distance (width) of a piece of chalk,
the shooter must hit the cue ball below center to reduce the chance of double
striking or pushing the cue ball which is a foul. The cue stick can be elevated or level as
long as the shooter hits below the center of the cue ball.
If the shooter shoots straight into
the line of the cue ball and object ball and the cue ball travels past where
the object ball was is not a foul as long as cue ball was struck below center.
The player is asked to make a bona
fide attempt to execute this shot in the proper manner, but a referee should be
asked to watch the shot to determine if the cue ball was struck below center
and whether a double hit occurs on the cue stick.